Answer by crohr
My best optimization tip for you would be to make your collider on its own layer (perhaps KillZone) and then edit the physics Layer Collision Matrix for the KillZone layer. For instance, if only the...
View ArticleAnswer by redeemer
Hi, For what I know, if you don't use OnTriggerEnter/OnTriggerStay/OnTriggerExit mathods, they won't be called. In terms of performance it would be better to have just one trigger instead of four. None...
View ArticleAnswer by crohr
My best optimization tip for you would be to make your collider on its own layer (perhaps KillZone) and then edit the physics Layer Collision Matrix for the KillZone layer. For instance, if only the...
View ArticleAnswer by redeemer
Hi, For what I know, if you don't use OnTriggerEnter/OnTriggerStay/OnTriggerExit mathods, they won't be called. In terms of performance it would be better to have just one trigger instead of four. None...
View Article
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